Game Developer & Software Engineer
Since I was young, I've always wanted to transform my free time into stories and challenges and I found the perfect way to do that in games. I'm a software engineer and game developer focusing on Unity Engine and C#. Throughout my career, I've worked on rapid prototypes, game jams, and projects supported by public notices, building everything from gameplay systems to publishing pipelines.
What motivates me isn't just "getting the game running," but making it communicate a feeling: surprise, tension, lightness, or simplicity depending on the experience's needs. I enjoy working on the technical aspects (optimization, debugging, pipeline building) because I believe that delivery techniques are what allow a design vision to reach the player cleanly. I work well in small timeframes and also on solo projects. I value direct communication, rapid prototyping, and constant feedback.
If you have an idea that needs to take shape whether a short experiment or a larger project I want to participate. I'm based in Manaus and open to remote work and collaborations.
Contact: lucas85235@gmail.com

An Extended Reality (XR/AR) virtual environment focused on content creators, utilizing stylized cartoon avatars for video recording and social interactions.
Tech: Unity, C#, XR Interaction Toolkit, Proprietary SDKs, Custom Shaders, Optimization

Graphic Development and Optimization for the Samsung and Android XR Extended Reality (XR) ecosystem.
Tech: Unity/C#, Filament, Android XR, Graphics Engineering, Moohan

A strategic turn-based Card Game, inspired by Medabots.
Tech: Unity3D, C#, Netcode (custom), DOTS (experimental), ScriptableObjects

A fast-paced arcade game with a horror/gore theme, where survival depends on destroying monsters with your vehicle.
Tech: Unity, C#, 2D Physics, Particle Optimization

A precision 2D platformer featuring a charming dinosaur, where you must collect items in 10 seconds before the end of the world.
Tech: Unity, C#, 2D Physics, Level Design, Steam Wishlist Integration

An action game where you control two Magical Girls simultaneously (Love and Rage) to build defenses and obliterate zombie hordes.
Tech: Unity, C#, Dual-Input System, Tower Defense Logic, Horde AI

An epic journey in the Amazon Rainforest, inspired by Tupi-Guarani mythology.
Tech: Unity, C#, Pixel Art, Game Jam

A minimalist, grid-based puzzle game with portal and gemstone manipulation mechanics to solve 60 levels.
Tech: Unity, C#, Grid System, Custom Editor

A game playable in the browser, focused on a quick and accessible arcade experience.
Tech: Unity (Probable), C#, HTML5 Build

1-on-1 football game featuring Amazonian legends. Casual, with arcade gameplay and a focus on special abilities.
Tech: Unity, C#, Steam Integration, Local Multiplayer (Remote Play), 3D Styling

Pixel art arcade shoot 'em up with infinite survival gameplay and upgrades.
Tech: Unity, C#, Pixel Art Implementation, Input Handling, Steam Achievements

A hypercasual football game where you embark on a journey with Flamengo idols in search of victory.
Tech: Unity, C#, HTML5, Android, Game Jam+ 2020